'''Autogenerated by xml_generate script, do not edit!'''
from OpenGL import platform as _p, arrays
# Code generation uses this
from OpenGL.raw.GLES2 import _types as _cs
# End users want this...
from OpenGL.raw.GLES2._types import *
from OpenGL.raw.GLES2 import _errors
from OpenGL.constant import Constant as _C

import ctypes
_EXTENSION_NAME = 'GLES2_EXT_semaphore_win32'
def _f( function ):
    return _p.createFunction( function,_p.PLATFORM.GLES2,'GLES2_EXT_semaphore_win32',error_checker=_errors._error_checker)
GL_D3D12_FENCE_VALUE_EXT=_C('GL_D3D12_FENCE_VALUE_EXT',0x9595)
GL_DEVICE_LUID_EXT=_C('GL_DEVICE_LUID_EXT',0x9599)
GL_DEVICE_NODE_MASK_EXT=_C('GL_DEVICE_NODE_MASK_EXT',0x959A)
GL_HANDLE_TYPE_D3D12_FENCE_EXT=_C('GL_HANDLE_TYPE_D3D12_FENCE_EXT',0x9594)
GL_HANDLE_TYPE_OPAQUE_WIN32_EXT=_C('GL_HANDLE_TYPE_OPAQUE_WIN32_EXT',0x9587)
GL_HANDLE_TYPE_OPAQUE_WIN32_KMT_EXT=_C('GL_HANDLE_TYPE_OPAQUE_WIN32_KMT_EXT',0x9588)
GL_LUID_SIZE_EXT=_C('GL_LUID_SIZE_EXT',8)
@_f
@_p.types(None,_cs.GLuint,_cs.GLenum,ctypes.c_void_p)
def glImportSemaphoreWin32HandleEXT(semaphore,handleType,handle):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLenum,ctypes.c_void_p)
def glImportSemaphoreWin32NameEXT(semaphore,handleType,name):pass
